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The lovely people over at the Technical Difficulties podcast just released an actual play episode where they took a look at LLDR.


I played this with 2 friends and 2 strangers and it was beautiful. I became so attached to my mech and my pilot. And marking your chassis was a very poignant way to mark the passage of time in the game. Loved it. I will play it again.

I'm so glad you enjoyed it 💖

I don't often hear about people having played my games, so it means a lot to me that you got in contact.

Thank you for playing and commenting 🥰

Absolutely!! I wish more people gave feedback so creators could get a better understanding of how their games have impacted their audience.  🥰


Live Love Die Remember is a game about being a war machine that has fallen in love with their pilot.

It's 5 pages, with a clean, extremely well organized layout and a nice evocative cover.

Gameplay-wise, LLDR is exclusively about decisions and descriptions. You don't roll dice to overcome obstacles. You reflect on your memories with the pilot you love, and then you make a choice about your future.

And every option hurts.

The writing of LLDR is really good, but its pacing is even better. Unless you check out and disengage entirely, I don't think it's possible to play this game without being drawn into it and being moved by it.

It's also not heavily anchored to its mecha space-war setting, and you could easily re-flavor it as a bond between a pilot and a plane, or between a wolf and an ancient human. 

Overall, if you like worldbuilding, description, emotional intensity, and one-shots, you should absolutely check out Live Love Die Remember.


It's a cool thing about pilot and plane suggestion, I actually started working on a hack of LLDR about the last flight of a Starship.

Thank you for sharing, it means so much to me to know people are engaging with my work 🧡